#include "AppearanceProperty.h"

namespace steam
{
	namespace firebox
	{
		static const TypeID idStatic("KineticPoperty"); 

		AppearanceProperty::AppearanceProperty()
		{

		}

		AppearanceProperty::~AppearanceProperty()
		{

		}

		const ModelName& AppearanceProperty::getModelName() const
		{ 
			return m_modelName; 
		}

		void AppearanceProperty::setModelName(const ModelName& val)
		{
			m_modelName = val;
		}

		const TypeID& AppearanceProperty::getIDStatic()
		{
			return idStatic;
		}

	}
}